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Tactical Items Reference

Generated from server/static-data/metagameplay.json and server/static-data/ids.json.

INFO

This table is based off the corresponding document on the server repository.

BustersFlamethrower

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_BustersFlamethrowerItem_Consumable_BustersFlamethrowerBuster's old FlamethrowerBuster never misses a chance to invite others to a friendly barbecue. This custom made disposable flamethrower does damage to everyone in a wide cone. One time use only!

15 Damage
60022Activities.ConsumablesBustersFlamethrowerDamageType=Physical; RelativeDamage=15; Range=8; AreaRadius=860099

Cram

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_CramItem_Consumable_CramCramCram will give you a short-term energy boost, making you faster than greased lightning.
Duration: 1 turn.

[B5E61D]+ Extra Movement Range[-]
[B5E61D]+1 Extra Action[-]
[E51E1E]Lose 20% of your maximum Hitpoints at the start of your next turn.[-]
60018Activities.ConsumablesCramRelativeDamage=1; Range=0; StatusEffects=StatusEffects.Cram (131076)23599

EMPGrenade

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_EMPGrenadeItem_Consumable_EMPGrenadeEMP GrenadeEMP grenades do tech damage by causing a massive electromagnetic pulse.
Military surplus, so it should work most of the time.

5 Tech Damage
60003Activities.ConsumablesEMPGrenadeDamageType=Technical; RelativeDamage=5; Range=9; AreaRadius=29099
icon_small_ImprovedEMPGrenadeItem_Consumable_ImprovedEMPGrenadeImpr. EMP GrenadeEMP grenades do tech damage by causing a massive electromagnetic pulse.
Regular stock, so expect reliable results.

8 Tech Damage
60013Activities.ConsumablesImprovedEMPGrenadeDamageType=Technical; RelativeDamage=8; Range=9; AreaRadius=217099
icon_small_SOTAEMPGrenadeItem_Consumable_SOTAEMPGrenadeSOTA EMP GrenadeEMP grenades do tech damage by causing a massive electromagnetic pulse.
These are sate of the art EMPs doing serious damage against anything technological.

15 Tech Damage
60014Activities.ConsumablesSOTAEMPGrenadeDamageType=Technical; RelativeDamage=15; Range=9; AreaRadius=260099
icon_small_SOTAEMPGrenade2Item_Consumable_SOTAEMPGrenade2Superior EMP GrenadeEMP grenades do tech damage by causing a massive electromagnetic pulse.
These are the extremely effective EMPs doing massive damage against anything technological.

20 Tech Damage
60027Activities.ConsumablesSOTAEMPGrenade2DamageType=Technical; RelativeDamage=20; Range=9; AreaRadius=226099
icon_small_SOTAEMPGrenade3Item_Consumable_SOTAEMPGrenade3MilSpec EMP GrenadeEMP grenades do tech damage by causing a massive electromagnetic pulse.
These are the best EMPs that money can buy, obliterating anything technological.

30 Tech Damage
60026Activities.ConsumablesSOTAEMPGrenade3DamageType=Technical; RelativeDamage=30; Range=9; AreaRadius=274099

FragGrenade

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_FragGrenadeItem_Consumable_FragGrenadeFrag GrenadeA tiny barrel of boom. Fragmentation grenades cause physical damage by sending little bits of shrapnel flying everywhere.
This one comes from military surplus, end-user experience may vary.

5 Physical Damage
60001Activities.ConsumablesFragGrenadeDamageType=Physical; RelativeDamage=5; Range=9; AreaRadius=29099
icon_small_ImprovedFragGrenadeItem_Consumable_ImprovedFragGrenadeImpr. Frag GrenadeA tiny barrel of boom. Fragmentation grenades cause physical damage by sending little bits of shrapnel flying everywhere.
Regular stock, so it's bound to perform more reliably and do more damage.

8 Physical Damage
60011Activities.ConsumablesImprovedFragGrenadeDamageType=Physical; RelativeDamage=8; Range=9; AreaRadius=220099
icon_small_SOTAFragGrenadeItem_Consumable_SOTAFragGrenadeSOTA Frag GrenadeA tiny barrel of boom. Fragmentation grenades cause physical damage by sending little bits of shrapnel flying everywhere.
These are the finest that money can buy, expect to be amazed.

15 Physical Damage
60012Activities.ConsumablesSOTAFragGrenadeDamageType=Physical; RelativeDamage=15; Range=9; AreaRadius=260099

Healing Items

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_DocWagonCardBasicItem_Consumable_DocWagonCardBasicDoc Wagon Card BasicA doc wagon contract is what you want, if you know you're going to get shot.
The Basic Contract covers patching you up and sending you on your way.

Restores 15 Hitpoints for yourself or an adjacent ally.
60015Activities.ConsumablesDocWagonBasicRelativeDamage=1; Range=0; HealAmount=1522099
icon_small_DocWagonCardGoldItem_Consumable_DocWagonCardGoldDoc Wagon Card GoldA doc wagon contract is what you want, if you know you're going to get shot.
The Gold Contract covers patching you up and sending you on your way.

Restores 25 Hitpoints for yourself or an adjacent ally.
60016Activities.ConsumablesDocWagonGoldRelativeDamage=1; Range=0; HealAmount=2536099
icon_small_DocWagonCardPlatinumItem_Consumable_DocWagonCardPlatinumDoc Wagon Card PlatinumA doc wagon contract is what you want, if you know you're going to get shot.
The Platin Contract covers patching you up and sending you on your way.

Restores 35 Hitpoints for yourself or an adjacent ally.
60017Activities.ConsumablesDocWagonPlatinumRelativeDamage=1; Range=0; HealAmount=3570099
icon_small_MedkitItem_Consumable_MedkitMedkitThis handy kit contains quik-clot, trauma patches, painkillers and a variety of colored band-aids.
Great for quickly patching up a leaky chummer.

Restores 10 Hitpoints for yourself or an adjacent ally.
60010Activities.ConsumablesMedkitRelativeDamage=1; Range=0; HealAmount=109099

Interactions

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_RemoteDetItem_Consumable_InteractionDemolishRemote DetA wall is just a door with another kind of key.
And C15 is definitely the all-access key.
One-time use, use this to break through obstacles or open pesky lockers.
One-time use only.
60007Activities.ConsumablesInteractionDemolishNone parsed15099
icon_small_HackingAutosoftItem_Consumable_InteractionHackingHacking - AutosoftThis handy piece of equipment contains a power cell and various expert programs that can break through most digital security systems.
One-time use only.
60006Activities.ConsumablesInteractionHackingNone parsed15099
icon_small_AutopickerItem_Consumable_InteractionLockpickingAutopickerThis disposable tool is guaranteed to get into any mechanical lock, no skill required.
One-time use only.
60008Activities.ConsumablesInteractionLockpickingNone parsed15099
icon_small_PortableBodyscanItem_Consumable_InteractionOrganHarvestPortable BodyscanNo matter if you flunked med school or never quite got that Hannibal Lecter thing down - a portable bodyscanner shows a chummer exactly where to cut when a bit of cyberware just cannot be left to go to waste.
One-time use only.
60009Activities.ConsumablesInteractionOrganHarvestNone parsed15099

Jazz

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_JazzItem_Consumable_JazzJazzA stimulant often used to even the odds in law enforcement.
Duration: 5 turns

[B5E61D]+20% Damage[-]
[B5E61D]+20% Critical Hit Chance[-]
[E51E1E]-15% Accuracy[-]
60020Activities.ConsumablesJazzRelativeDamage=1; Range=0; StatusEffects=StatusEffects.Jazz (131082)25599

Kamikaze

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_KamikazeItem_Consumable_KamikazeKamikazeA dose of synthetic amphetamines that will make you fast, nasty and oblivious to danger.
Duration: 2 turns

[B5E61D]+25% extra Damage[-]
[B5E61D]+1 Action[-]
[E51E1E]You receive 15% health damage every turn[-]
60019Activities.ConsumablesKamikazeRelativeDamage=1; Range=0; StatusEffects=StatusEffects.Berserk (131181)5099

RocketLauncher

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_Exclusive_RocketLauncherItem_Consumable_Exclusive_RocketLauncherGamesRocket LauncherThis limited-edition explosive rascal vaporizes everything within its blast radius.60021Activities.ConsumablesExclusiveRocketLauncherDamageType=Physical; RelativeDamage=20; Range=8; AreaRadius=515099
icon_small_RocketLauncherItem_Consumable_RocketLauncherRocket LauncherA portable, disposable rocket launcher. Comes with optical aiming device and illustrated manual.

20 Physical Damage
60004Activities.ConsumablesRocketLauncherDamageType=Physical; RelativeDamage=20; Range=14; AreaRadius=567099

SmedleysMinigun

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_SmedleysMinigunItem_Consumable_SmedleysMinigunSmedley's VindicatorAn early version of GE's high velocity bullet spewing machine of destruction, which can be used once to fire rain of bullets at a single enemy. Due to a construction error, this run of guns can only be used once, after which they malfunction. This is why they are so cheap!

5 Damage per Burst
Fires 10 Bursts
60023Activities.ConsumablesSmedleysMinigunDamageType=Physical; RelativeDamage=5; Range=11; CritChanceModifier=0.0560099

SmokeGrenade

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_StunGrenadeItem_Consumable_SmokeGrenadeStun GrenadeStun grenades cause concussions, ringing ears and temporary blindness.
Do not throw at children, look away from blast for best results.

Stuns enemies in range.
60002Activities.ConsumablesStunGrenadeRelativeDamage=1; Range=9; AreaRadius=2; StatusEffects=StatusEffects.Stun (131177)6099

TaserRifle

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_TaserRifleItem_Consumable_TaserRifleYamaha PulsarReliably stuns enemies at a distance! This worn down 2060s model of a taser contain wireless capacitors, meaning that the Taser eliminates the need for cumbersome wires. Unfortunately the batteries can only sustain a single shot.

10 Damage
Stuns the target.
60024Activities.ConsumablesTaserRifleDamageType=Technical; RelativeDamage=10; Range=10; StatusEffects=StatusEffects.Stun (131177)27099

TheRipper

IconImageTierIdNameDescriptionSkillIdSkillIdentifierSkillStatsSellPriceMaxStacksize
icon_small_TheRipperItem_Consumable_TheRipperAsh Arms ChainsawAn early model of the popular Ash Arm cutting device, this combat chainsaw has no safety and will always deal a critical hit on an enemy in melee range. Due to its limited fuel tank, it is single use only unfortunately.

20 Damage
Always hits critical.
60025Activities.ConsumablesTheRipperDamageType=Physical; RelativeDamage=20; Range=1; CritChanceModifier=160099